Every so often, my team members will blind themselves while trying to rush a room. My team members were shot and killed many times while in the process of opening a door and throwing a flashbang in, and for some reason our flashbang-resistant goggles don't seem to work as advertised. you won't see a lot of generic office cubicles.īut since the enemy is often lying in wait, you'll have to be quick on the draw to avoid an early end to the scenario. Rooms have purposes, like archives in a government building, restrooms, ticket booths, projection rooms, dormitories, concert stages. On the bright side, each building feels lifted from a real-world location. Every single room in the building has to be checked, even if it's only a broom closet or meat locker. But the enemy on the other tier often sees you and will either run or shoot, which is where sheer luck comes into play, especially when the randomization is mixed in. Many missions involve multiple tiers, where you have to maybe secure a balcony or walkway overhead before you can proceed down below. More complex building geography and more hostile suspects makes for some tense inching along. It's more fun than the isolated scenarios of SWAT 4, and the missions are more involved and usually larger-scale than what we had before. At any rate, this refreshingly human group of people also benefits from missions that are actually linked together this time around. You might play poker with these guys one night, or go bowling, but you'll always be able to tell from their demeanor that they're not to be messed with. It feels like a real team of people, in other words, a team that's both very interested in the safety of civilians and very interested in taking lethal action against anyone who threatens the lives of the people they've been sent in to secure. More importantly, these guys all sound like officers who are used to high-tension situations and working with each other all the time. One guy is a cool, calm operator, while another is gruff but loyal, and they'll have some brief back-and-forth conversations about music, video games, and other topics. Each team member has a distinct personality. Irrational is excellent at filling in a world with those little details that you don't usually think about. So unfortunately, there's more luck involved than I would like.ĭespite certain stylistic choices and AI quirks, there's a whole lot to like about Stetchkov, and SWAT 4 in general. Sometimes they'll attempt to kill a hostage who's right in front of them, and other times they'll run to another location before you can draw a bead and kill someone in another room. Your men are very good with their aim, but the suspects can be a little trigger-happy. Lastly, many missions will end if one of the hostages is killed. Plus, since the locations of people and items are slightly randomized each time, there's only so much you can learn about a level before you have to fall back on tactics. You either succeed or fail, and it can take a while to creep your way through a building, especially when a single stray bullet can kill you and end the mission. You see, there are no save points in SWAT 4. It doesn't happen often, but it's annoying, especially when they refuse to fall in and let you start from scratch. Sometimes it's because the door is locked, but other times their hesitation can't be explained. And occasionally they will not initiate the joint room rush, instead either standing there silently or saying that they're already busy with something else. If I use the new delayed order mechanic to tell one half of the team to stack up against a door, then take the other half to another door that enters the same room, the guys at the first door will walk through the room if I tell them to fall in, instead of following my path. When gameplay revolves around carefully moving from one room to another, minimizing risk to both the team and the people already in the building, pathing can become an issue, especially when the scenarios have multiple routes and even multiple starting locations. While Irrational's SWAT probably has the most intelligent team AI I've ever seen, they aren't smart 100% of the time. There are some occasional quirks, though, when dealing with such a complex system.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |